A downloadable game for Windows

Buy Now$4.99 USD or more

Get combos, use special powers and drop bombs on fruit to create delicious Jelly Jam!

Jelly Bomber is a fun abstract puzzle game where you make combos by connecting four pieces of the same color. Connect four and get a combo! It’s super-easy to learn, but in order to master the game, you’ll need to be smart about using fruit-powers and the special abilities of your character. Climb the ranks and learn the forbidden mysteries of Jelly Bombing!

From the creators of Auro: A Monster-Bumping Adventure and 100 Rogues.

 

FEATURES:

  • Vibrant, colorful and fun pixel art by Blake Reynolds
  • 3 fruit powers which activate when you get combos involving them
  • Original melodic soundtrack
  • 3 cool characters with their own special passive and active abilities
  • “Single-player Elo” system means you’re always playing at the right skill level for you (first innovated in our last game, Auro)
  • More characters, gameplay modes and more coming soon!

If you’ve ever enjoyed games like Dr. Mario, Puyo Puyo or even Tetris, you’ll love Jelly Bomber!

Currently in Early Access! More polish, animation, characters and modes on the way. Let us know what you think.

Purchase

Buy Now$4.99 USD or more

In order to download this game you must purchase it at or above the minimum price of $4.99 USD. Your purchase comes with a Steam key. You will get access to the following files:

JELLYBOMBER.zip 15 MB

Comments

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(+1)

So we should soon be receiving Steam keys?

yes! Look for an announcement tonight!

What happened to the announcment?

There was a problem with the Steam submission paperwork. It's supposed to be coming soon, though. http://www.dinofarmgames.com/jelly-bomber-now-available-on-itch-io/

https://itch.io/t/67604/how-to-get-a-steam-key-from-your-itchio-purchase

(+1)

Doh, thanks, I just assumed I'd get an email to the effect when available but the link from my purchase email did the trick

Fun game so far but I do have 1 issue I hope you can eventually remedy.  The score is completely meaningless at this point and clearly encourages inefficient play since the key to a highscore seems to just be to stretch things out as long as possible whether you win or not.

Agreed. We'll fix it :)